Added global option to force fullscreen mode in D3D, ReShade.ini:īasePath=path/ReShade/should/use/as/base/for/all/relative/paths.
Can also add 'DispatchSizeZ' for 3D-launches Format is 'FunctionName', but Z is optional Specify the local thread group size as part of the compute shader assignment Tex2Dstore(testStore, id.xy, float4(test.xxx, 1)) įloat3 Final_PS(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target
Void Test_CS(uint3 id : SV_DispatchThreadID, uint3 tid : SV_GroupThreadID)